Prophesy Of Pendor Best Companions



Warband is among the best games released in recent years. An incredible title blending strategy and action RPG gameplay.

POP Any way to disable companion complaints? I know some mods have this option, though PoP might not, so is there a text file I can edit somewhere? Prophesy of Pendor. Check Out This Mod. The kingdom of Pendor hasn’t seen a King for ages. And the only thing that prevented the realm from shattering is a prophecy of a champion that will right all wrongs and restore the kingdom to its former splendor. That champion is you (I hope).

While the sequel (Bannerlord) expands on pretty much every feature seen in the original, there’s one thing that Bannerlord lacks: the same sizable mod library (at least, as of this writing!)

Mount & Blade: Warband, on the other hand, has one of the most active modding communities on the web. A community that has provided so many mods that it would be truly impossible to list them all.

So to help you get back to gaming with some cool new features, I’ve organized all the best mods in this list. Let’s take a look and see what we can do.

30. Assassin’s Creed Mod

The ancient war between Assassins and Templars raged across the world for centuries. And even the kingdom of Calradia saw the two faction go at one another.

Well, not quite, but you get the idea.

This Assassin’s Creed mod, set during the Third Crusade, introduces two new factions inspired by the now legendary open-world series. You’ll be locked in a vicious war to conquer the Holy Land.

Both the Assassins and the Templars factions come with their unique traits and are very fun to use, but I cannot help but think the Templars are going to be the more popular of the two. Must be because of the Hidden Blade.

29. Dynamic Troop Trees

To conquer the whole of Caldaria, you must always have things under control.

Troops, especially. Who else would do the dirty work for you? Ssush22: civil rights us history.

Dynamic Troop Trees, which requires modmerger to work, creates a graphical troop tree viewer for each faction in the reports menu.

This doesn’t really add any new features to the game. But it looks so cool, and makes managing troops a teensy bit easier. Gameplay will never be the same again after installing it.

28. Classic and Enhanced Native

Mount & Blade: Warband was a definite step up from the original game. But some of the changes it introduced did not sit well with some players. Time to turn back time, then!

The Classic and Enhanced Native mod is a massive gameplay overhaul that brings back many of the features of the original Mount & Blade.

Some examples include the original map, the original faction colors, as well as tons of enhancements like reduced improvement build time, new items, increased battle sizes, and more.

So how’s that nostalgia going?

27. Blue Blood

This is the Kingdom of Calradia no more. Welcome to the British Isles, 1184.

The Blue Blood mod adds the Kingdoms of England, Scotland and Ireland, a map of Europe, historical kings, lords and settlements… and an overhauled recruitment system that closely resembles how lords actually made their armies bigger during the medieval era.

Yeah, it’s a lot.

With this mod, Warband rightly turns into the feudal lord simulator that no one asked for, but everyone needed.

26. More Women

How could adding more women would make a game worse?

This fancy mod does exactly what you expect: adding female variants for most troops, new companions, NPCs, Lords, and so on.

These are not just cosmetic changes, either. As the female troops have slightly different abilities than their male counterparts. So you’ll have to learn their ins and outs to be as good as you are in vanilla.

25. Diplomacy Compilation

Diplomacy has failed. Time to resort to the Compilation.

This is actually a collection of mods that improve the game in several different areas.

It changes so much from cosmetics to actual mechanics, that listing all of the changes here would take as much time as you’d need to conquer Caldaria.

Check out the mod page for a full list, but suffice it to say this one will keep you busy for a while.

24. XL Samurai Weapon Set

No self-respecting game set during medieval times can do without the weapons and armor sets of the Samurai.

And here we see it’s no different.

The XL Samurai Weapon Set is an extra large mod in every sense of the word.

You’ll find a ton of new weapons like the Yumi Bow, Odachi, Uchigatana, Wakizashi and Naginata, and they feature a huge polygon count that makes them look just plain incredible.

The downside is that they have no LOD. So if you equip them to NPCs, you can expect your PC to kneel down after a while. You’ve been warned: check your specs first!

23. OSP Itempack

New armors? Check.

New horses? Check.

New weapons? Check.

Wiki

New everything!

No, you haven’t ended up in a medieval telemarketing show. This is just what the OSP Itempack mod gives us: shiny new items that look great, and will make the game feel fresh. Even after you’ve spent thousands of hours on it already.

22. 1860 Old America

1860 Old America makes Warband the best strategy action role-playing game set in the Old West.

What a mouthful.

While it’s a little unpolished and even outright broken at times, the 1860 Old America mod excels in gunplay and atmosphere.

It’s a shame that development has been halted on this one. As it had the potential to be the very best total gameplay overhaul ever made for Warband. I’m rooting for someone to pick it back up in the near future.

21. San Guo Yan Yi

The San Guo Yan Yi mod. Also known as Romance of the Three Kingdoms: Warband.

This is a total conversion that brings Warband to China, introducing an original map of the country, 45 kingdoms, 101 castles, and over two hundred villages. Not to mention 35 factions locked in a war for dominance.

If you’ve never heard of what happened in China after the fall of the glorious Gan dynasty, now’s the right time to learn everything about it.

20. TweakMB

With the TweakMB mod, you’ll become the only true lord in all of Caldaria. A god, even.

This makes tweaking many of the game’s features incredibly straightforward.

With this installed you can modify tournament bet amounts, village improvement/build times, party sizes, base ammo amounts, and prevent some companions from leaving you (oh, the agony).

If this is not real power, well then I do not know what is.

19. The Gathering Storm

The Dragon Reborn is here.

But I’m not sure we should be really happy about it…

Gathering Storm is an amazing gameplay overhaul mod. It introduces lands, factions, and mechanics inspired by Robert Jordan’s epic fantasy series The Wheel of Time.

You know what this means, right?

It means the series’ complex magic system has been brought to a video game, possibly in the best possible way. And you don’t have to worry about going mad, if you are a male channeler.

Oh, how clear Saidin looks today!

18. Sands of Faith

Have you ever heard about An-Nasir Salah ad-Din Yusuf ibn Ayyub… a man so strong about his devotion that even his enemies praised him? No?

Yeah me either, this is a weird one.

Sands of Faith is a total conversion mod set in the Middle-East during the era of the Crusades which brings historically accurate factions, kingdoms, towns, and troops.

So yes, you can even create the Teutonic Knights Order and become the bane of Muslims. Or help Salah ad-Din protect his governorate, and show the European invaders who’s the one true knight of the Middle East.

17. Sword of Damocles

Sword of Damocles is more than a gameplay overhaul.

It’s a true expansion, one that would be worthy of some kind of official status.

There isn’t one feature or mechanic of the original Warband that this mod skips over.

I mean, the map is completely new and features more than three times the playable landscape of Caldaria. All factions have been rebalanced and tweaked, the 200+ troops have been overhauled, and the entire game now feels more like a proper strategy game by featuring way more buildings and way more situations.

If you just want a fresher game that’ll keep you busy, this is the way to go.

16. Imperium Romanum

Gameplay overhauls don’t get more realistic than the Imperium Romanum mod.

If the Latin name didn’t give it away, this is a historically accurate modded update set during the Roman invasion of Britain.

It allows you to control a member of the Roman army, enjoy realistic combat featuring realistic Roman units, rise through the ranks of the army, and show those barbarians how the Roman legions must never be challenged.

It’s starting to get a little Total War-ish in here…

15. Sweetfx Mod

Graphics improvements without performance drops? Now we’re talking my language.

Sweetfx introduces a ton of graphic improvements without altering the vanilla game’s textures, preventing any serious performance issue.

The improvements are still noticeable though. So much that you’ll never go back to the unmodded game.

14. Male and Female Face Replacer

Character models in Mount & Blade: Warband leave something to be desired.

So, mods like the Male and Fame Face Replacer are truly invaluable.

This mod introduces tons of improvements for both male and female character faces, including new eye textures for women, new face textures for men, plus new hairstyle improvements that look great at high resolutions.

Which should be the only way to play HD games nowadays.

13. Last Breath of the Calradian Empire

Any battle fought on a bridge makes it epic instantly.

This should be more than enough to make you download the Last Breath of the Calradian Empire.

This overhaul mod could be considered a sequel to the main game’s campaign. It’s still set in Calradia, but with new factions and a lot of gameplay changes.

Like three troop trees for each faction, new items and animations, new formations, reworked scenes, and plenty more.

And yes, even battles on bridges. Which open up some interesting strategic options and bring the epicness factor to ten thousand.

12. Nova Aetas

It has been some time since you conquered the Calradian Empire.

History never stops flowing, and a new era is about to begin.

Like the Last Breath of the Calradian Empire mod, Nova Aetas feels almost like a sequel to the vanilla game.

It brings an increased focus on the management and strategy elements of the game, with the introduction of new features like a Hierarchy system. Plus a few more complex building mechanics.

But if fighting is more your thing, you’ll be able to explore a new world, travel the seas, and fight stronger enemies with a much better AI.

Don’t expect to be able to put an end to any battle by yourself anymore: this is the real deal.

11. Warsword Conquest Beta

Warhammer and Warband are a match made in heaven.

Or hell, depending which side you’re on.

The Warsword Conquest mod is among the most complex gameplay modifications ever developed for the game.

It introduces not only content inspired by the popular franchise created by Games Workshop, but also tons of new features. One of which is a character creator that will let you control characters from any faction in the game. Good times, yeah?

10. Brytenwalda Special Edition

Being the ruler of all of Caldaria is small stuff, compared to being the king of all Britain.

Brytenwalda Special Edition is absolutely worth a try if you really want refreshed gameplay.

It brings you back to year 636, a dark time for the British Isles, ravaged by countless invaders.

With a complete change of most of the game’s mechanics, the introduction of a Captain Mode, and a historically-accurate recreation of the times(or as accurate as possible), Brytenwalda Special Edition is the Warband mod you have to get. Specifically if you’re into historically accurate overhauls.

9. Anno Domini 1257

Do 42 different factions sound like too many? I say it’s not too many enough.

Anno Domini 1257 is a historically accurate add-on for Warband that adds 42 different factions, inspired by the real European political situation in 1257.

Plus hundreds of new troops, custom battle scenes, and the ability to play as one of your soldiers in case you die. That is definitely one of the cooler features in this entire list.

8. Warband Battle Size Changer

Go big or go home. That’s the motto here.

Warband Battle Size Changer is a simple mod that not all Warband players will be able to run properly, as it increases the battle size limit from 150 up to 1000. Jeez louise.

The problem is that you’ll really need a solid system to run these large scale battles. So you’d better get the right weapons… I mean hardware, before attempting to install this one.

With that said, it’s absolutely worth it. Hours of fun to be had here.

7. The Last Days of the Third Age

You wanted an amazing strategy game based on J.R.R Tolkien’s works? No?

Welp, you’ve got one.

This is actually a total conversion mod that brings all of the factions seen in Middle Earth, right into Warband.

Plus you’ll get a brand new war system based on the canon of Tolkien’s books, a huge number of custom items, and all of the races that have walked Middle Earth since its creation.

The mod isn’t perfect by any means. I think it has some balance issues as you go further along. But this epic crossover makes the mod a must-download for all Tolkien fans.

6. Gekokujo

The lower-ranked taken over from the high.

Isn’t this just an amazing premise for a Warband mod?

The Gekokujo mod, literally “the low-ranked taking over from the high”, brings Warband to Sengoku-era Japan. It comes complete with a new map of the country, new factions, weapons, and items inspired by the era.

And even a couple new gameplay mechanics like town and castle recruitment.

And if you’re so into this mod that you’re going to try for multiple playthroughs, the tweaked startup scripts will make sure you’ll have to deal with different situations each time. Neat!

5. Perisno

All the Warband total conversion mods inspired by other works are well and good… but what about a new world created just for the game?

Bonus: arguing with oneself. Perisno is one of the few that fit the bill. And it’s not based on history or any established work, as it introduces a typical fantasy world where humans, elves, and dwarves live together

With a new world to explore, tons of new items to collect, improved graphics, and changes to the gameplay like diplomacy and formations, Perisno is your mod to try if you’re just getting bored with vanilla.

Little chance of getting bored here.

4. A Clash of Kings

These two series were almost made for each other.

The A Clash of Kings brings you to Westeros and Essos, and forces you to deal with their incredibly complicated political situation.

You can join any faction and remain loyal to them, or become a rebel and wait for the Targaryen invasion that’s to come from the East.

If you still haven’t recovered from the trainwreck that was the Game of Thrones final season, and you’re still waiting for a book released in two thousand never, A Clash of Kings will surely ease your pain.

Or at least offer a few hours of fun.

3. A New Dawn

For being a kingdom in turmoil, Caldaria feels way too peaceful at times. Download real time landscape torrent.

But not anymore, my friends.

A New Dawn doesn’t just introduce a lot of tweaks to combat and troop trees… but it also adds a way more active world, with tons of new factions that are constantly at war with one another.

And bigger armies that make the game far more challenging than vanilla.

Who would have thought that a new dawn would have brought more war?

2. Prophesy of Pendor

The kingdom of Pendor hasn’t seen a King for ages.

And the only thing that prevented the realm from shattering is a prophecy of a champion that will right all wrongs and restore the kingdom to its former splendor.

That champion is you (I hope).

The Prophesy of Pendor is yet another gameplay modification that changes pretty much every aspect of the vanilla experience.

It gives us a unique backstory and expanded character generation system, a new fantasy setting that’s incredibly grounded, and a level of immersion that’s unprecedented for a Warband mod.

And no magic whatsoever. Who said a fantasy setting always needs a magic system to be good?

1. Floris Mod Pack

So you want a seriously new experience, but you want to avoid downloading hundreds of different mods?

I feel that. Well look no more: we’ve struck gold here.

The Floris Mod Pack is a collection of mods created by the Warband community that improves the gameplay considerably. Basically all the best “must-haves” in one place.

The tweaks are so big that the developer released four different versions to let you choose how much you want the experience to change. These versions also depend on your system specifications, as some of the changes don’t sit well on a weaker GPU.

That said, if you download just one pack to get you started, make it the Floris mod pack.

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Sep 17, 2019

There are a lot of obscure mechanics in Warband that a very large fraction of the playerbase is unaware of. Even veterans of this game do not necessarily know how everything works. This guide attempts to bring some of these obscure mechanics to light. I haven't proofread anything yet, but hopefully you can learn something.

Introduction


Even after 1000 hours, I am still learning new things about this game. Is that a good thing? If you asked me, probably not. There are so many obscure mechanics -- some of which are extremely important, mind you -- that the game doesn't explain clearly, and so a huge portion of the playerbase may not even know about most of these things. Because of this, I figured I should write a guide that explains them.
Difficulty Settings - Campaign AI and Combat AI
All of the difficulty settings are pretty self-explanatory, save for the AI settings.
Campaign AI affects many things:
In format:
Poor / Average / Good (i.e the values on respective difficulties would be 6/4/2)
Economy:
Player tax inefficiency becomes more severe as campaign AI difficulty increases. The player can hold 6/4/2 'core' fiefs, i.e fiefs that do not suffer from tax inefficiency. Each 'non-core' fief increases tax inefficiency by 3%/4%/5%.
Lord Armies:
Overall, on good campaign AI, and to some extent average, enemy kingdoms will be significantly more powerful and it becomes essential to take lords prisoner.
Campaign AI mainly determines how fast an AI Lord can recruit troops. In code, this is technically done by determining the cost of recruitment. On Good Campaign AI, a lord will be able to completely recover from defeat after just a week or so. Whereas on poor campaign AI, you can easily get away with never taking a single lord prisoner throughout your entire game, on good campaign AI, I would recommend that you take enemy lords prisoner -- even upstanding and good-natured ones -- to prevent a constant stream of enemies.
Campaign AI also determines a Lord's wealth (I think? Or it might just be a side effect of drastically lower recruitment costs) and their army's XP rate -- both of these primarily determine their army's troop quality.
It is a common myth that max AI lord party size is determined by campaign AI difficulty. In fact, it is determined by the 'ideal party size' variable, which is determined by the player's level. In other words, max AI lord party size is the same across all difficulties and scales with the player's level. Practically speaking, though, Lord armies will generally tend to be bigger on good campaign AI because Lords can reach their max party sizes faster because of their outrageously buffed recruitment speed. Additionally, these death stacks will have far more room to upgrade their troops.
Behavior:
Campaign AI determines how biased lords are against the player in several ways. On Good campaign AI, lords will be less willing to follow a player marshal, less likely to join the player's kingdom, more likely to declare war on a player kingdom, and (I think) more likely to attack the player's fiefs.
TL;DR, don't play on Good Campaign AI unless you want a challenge, because the AI cheats a lot. On good campaign AI, a lord will essentially be able to spawn an army out of thin air, and in the late game, it wouldn't be unusual to see Harlaus walking around with nearly 100 men-at-arms.
Combat AI
But what does combat AI do? It turns out that combat AI is a lot more simple to explain and a lot less cheaty than campaign AI.
On poor combat AI, the AI is stupid. They will delay their swings, giving you an opening to attack them. They will not feint and they are generally poor at blocking. Their sole tactic on the battlefield is bum rushing into your shield wall. I would not recommend playing on this difficulty. I played on poor combat AI for my first 800 hours, and it resulted in some very bad habits which I'm still trying to break. You will not get that much better at combat playing on this setting since everyone, even elite troops, are pretty much punching bags. This is probably the most noob setting to turn down, even worse than the damage settings IMO.
Average combat AI is a balance, I'd recommend it for new players.
On good combat AI, the AI will have no delay on their swings, will feint extremely frequently (several times before an attack), and is very good at blocking. This allows them to operate to the full extent of their stats, and everyone will fight as if their lives depended on it. It will be a challenge to take down even a single elite troop if your weapon proficiency is not good.

AI Behavior


How do lords interact with the player?
Lords have personalities. These personalities are: Upstanding, Good-natured, Martial, Calculating, Pitiless, Quarrelsome, and Debauched.
The better their personality, the more loyal they are as vassals, but the harder it is to convince them to join your kingdom. Ideally, you want all of your vassals to be either Upstanding, Good-natured, or Martial.
Their choice of dialogue depends on their personality, so once you memorize the different dialogue it becomes easy to know their personality.
Interestingly, AI Kings will not allow you to become their vassals under normal conditions if you have high right-to-rule -- they consider you a potential rival/threat to their realm's stability. You can still become their vassal if you take land first before asking.
AI Lords that dislike you will do everything in their power to attack your villages. The only exception is the Good-natured lord, which will never loot any village, ever, including villages owned by other AI lords.
If a sadistic (evil/debauched) lord dislikes you (-20 relations or less), they will hire assassins that attack you in taverns. They function exactly like a Belligerent Drunk does except they attack you without notice and you do not have to look at them for them to attack you.
Which skills can AI Lords use?
If you plan on making a companion into a lord (which you can do if you ask them 'Would you be interested in holding a fief?' when you have your own kingdom set up), you might want to invest into these for them. I highly recommend checking the wiki first, however, because companions have personalities as well. And you will lose a chunk of relations with every lord in the game if you make a commoner companion into a noble.
AI Lords use 4 skills:
  • Pathfinding
  • Trainer
  • Tactics (helps them in autoresolve)
  • Leadership

How are autocalc battles, both between you and an AI and AIs versus other AIs, calculated?
  1. Numbers.
  2. The levels of their troops.
  3. Level of the Tactics skill.

Equipment and so on has no role in autocalc. From what I understand, all that matters are those three.
Do AI Lords have wealth?
The answer is yes. They use their wealth for recruitment (and possibly upgrading). Unlike the player, they have to manually collect money from their fiefs. This is why you'll see them sitting outside of their villages. It's also why AI Lords become poor if they have too many fiefs -- because they don't have the time to travel around the map to collect taxes. For this reason it is best to arrange your vassals in a way where they only have a few fiefs and they are all right next to each other.
An AI lord's village will lose wealth if you loot it, preventing them from collecting taxes. But that barely does anything compared to just defeating them in battle and forcing them to rebuild their army. A fief's wealth cannot go below 0.
The AI lord's economy functions completely differently from the player's economy. AI lords cannot have enterprises. As far as I know, their only source of income is their fiefs (They may, but I am not certain if this is true, get some money from looting villages).
AI Lords lose wealth by recruiting troops, and possibly from upgrading them.
Do Lords have to pay upkeep?
The answer is yes. Lords pay wages to troops based on this formula: ((Troop_level^2)+50)/30. They do not have to pay extra money for cavalry or archers. If they cannot afford their troops, their troops will either get disbanded by the lord or desert from the lord's party.
Which troops desert from a lord's party is random. The lords disband low-level troops and non-faction troops first.
You may have noticed the small parties of fiefless lords. They aren't making money, so how can they have armies? The answer is that Lords don't only have a maximum party size, they also have a minimum party size. If they are below this, they will gradually get troops via free recruitment while sitting in a walled fief until they have a few dozen troops, say 30-50 or so. However, because they have no money, they will not be able to upgrade their troops or recruit any more above that minimum. And when they do get money, they will have to pay for all of their troops' wages, including the ones they got for free.
Hypothetically, an AI lord's army can be of an infinite size, because they can go over their max/ideal party size by rescuing prisoners. However they will eventually start struggling with desertion or they will have to disband the prisoners.
As far as I know, AI lords do not have any system of debt. Their fiefs definitely don't.
What is certain, though, is that Lords have to pay for recruitment above the minimum party size. How much this costs depends on Campaign AI difficulty. This is why on Good Campaign AI, a Lord can spawn an army out of thin air.
If all your lord has is castles then he won't have any wealth to build up his army since the wealth of castles goes towards maintaining their garrisons. Villages might not be good for the player but they are really good for the AI. A good setup for an average Lord is 1 castle and 1 village. Castles mainly help them raise their maximum party size, +40 each, rather than providing wealth. It should also be noted that a castle's wealth is based on its village's wealth -- this also applies for when the player owns the castle.
The interesting thing is that AI Lords do not pay for their garrisons. Instead, an AI Lord's fief's strength is determined by the fief's Prosperity. Coupled with the fact that AI Lords do not suffer from tax inefficiency, a lord could theoretically have every fief in the game and each garrison would be fully stocked. Actions that lower the Prosperity of a town, such as destroying caravans, will, in the long-term, result in a weaker garrison, but this is not practical knowledge to the player. It does generally mean, however, that places that are bandit-infested, have been sieged countless times, and so on should have weaker garrisons, at least if the town's situation remains consistent throughout the entire game.
Do Lord armies use food and morale?
No, they don't use either.
How do AI Lords manage their armies and garrisons?
As stated before, AI Lords do not pay to reinforce their garrisons.Forum
AI lords' troops need XP to be upgraded. An AI lord will add 30% of (Trainer+2)*500 xp/every 2 days. Lords have trainer skill between 2-7, on average this is around 3 or 4. So the average lord adds ~375-450 xp per day. Each point of trainer is worth 75 xp/day. This is rather meager -- a Player Character with 10 in trainer adds 80 xp to each unit. I don't know for certain if it costs an AI lord money to upgrade a troop, but I highly suspect and assume that it does.
How is a Lord's troop quality determined?
The short answer is that an AI Lord's number of elite troops depends on his wealth (an AI Lord requires wealth to upgrade). Again, because higher Campaign AI will reduce recruitment cost, Lords will have more money as a side effect (saving money is gaining money in this case) and they will have more money to upgrade troops with.

Skills, Stats, and Proficiencies


Without tweaks or cheats, the attribute cap is 63, the skill cap is 10, and the proficiency cap is 699.
I'll get right to the most important tip: the +4 bonus player gets for leveling party skills doesn't require a companion to have the skill!
If you have 10 pathfinding, you will get the 10(+4) even if not a single companion in your party has a point of pathfinding. You can test this by starting a new game, importing a character with 10 in every skill. You will notice that you have +4 in every party skill despite no companions being in your party. This means that if you are playing a brainy character, you will only need a couple of INT companions so that you can get them to 10 in the party skills that you don't plan on leveling.
If you need advice on leveling companions, I would suggest two things: Bandit camp quests and hunting down bandits with just your companions in your party.
Approximately 1/5th of strength is added to your damage output. This means that every 5 points of strength will increase your damage by about 1.
Every point of agility gives you an increase in movement speed approximately equal to 1/4 or 1/5ths of a point of athletics.
Every point of agility gives you 0.5%+ attack speed.
Persuasion increases the chance of routed enemies surrendering, meaning they become prisoners in your party without you having to fight them.
Every 100 points of proficiency increases attack speed by about 15%. Additionally, with melee weapons, every 100 points of proficiency increases damage by 5%.

Controls


Campaign Map
Hold down CTRL+SPACE while moving on the campaign map to speed up game time.Prophesy of pendor companion guide
CTRL+Left click on items to buy and sell quickly at merchants.
PendorBattles
If you attack in the direction you're being attacked right as soon as you're about to get hit, you'll parry the strike. This is known as the 'chamber block'.
Press E to kick. Pretty useless, usually.
Pressing Backspace in a battle will give you a minimap and allow you to control your troops by clicking on the minimap.
You can also hold down F1 in a battle and you'll be able to drag around a rallying point, which allows you to control your troops. You can make separate rallying points for each group.
Certain weapons, especially throwing weapons, have multiple attack types/styles. X swaps between them. Try it with a throwing axe or jarid.

Tips and Tricks


Keeping horses in your inventory will reduce the party speed penalty for carrying heavy things. However, if you carry too many, it will just slow you down and take up needed inventory space. I personally prefer 3 horses.
If someone in your party has high First Aid, you can heal lame horses by keeping them in your inventory. This is important because there is a chance of your horse dying if it gets downed in combat while lame. Unfortunately, you will not recover positive modifiers (such as Spirited) after healing your horse.
Similarly, your shield can get damaged if it breaks too many times. I believe that it can break completely as well if it keeps breaking after getting damaged. Unlike horses, you cannot repair/heal shields.
The recruitment option for a village is reset by a relations change. What you can do is recruit, then take a quest and recruit again, then fail the quest and recruit again, then take another quest and recruit again, then fail that quest and recruit again.. You can easily get 50+ recruits from a single village this way. Most of your companions will complain about failing a quest, but unless they are already extremely unhappy, they won't leave.

Prophesy Of Pendor Best Companions Walkthrough

Prophesy of pendor best companions 2Additionally, if a village has low prosperity, you can ask the villagers 'How is life here?' and one might ask you for a donation of 300 denars in exchange for 1 relation point with the village. While this does not appear to be a meaningful amount, as I discussed above, a relation change with a village allows you to recruit from them again.
If you have high relations with a village, there is a chance of you getting higher tier troops from recruitment with them. If you are really lucky, you could even end up recruiting elite troops, like huscarls from a Nord village, without having to train them. I have heard of two stories of getting 50+ Huscarls from a village, and one story of someone getting dozens of Swadian knights from a village.

Brief Overview of Warband's Meta


There are two mainstream metas for character and companion combos:
For combat characters supported by INT companions, you generally want to build your character as a heavily armored horse archer with a melee weapon as a side weapon. So you could go Bow+Arrows+Arrows+2H sword, or Bow+Arrows+Sword+Shield. Horse archer builds excel in prolonged battles, and theoretically, as a player, you could solo an entire army by yourself if you had enough arrows with you. I do not recommend getting 10 horse archery, most pros I've seen suggest 4-6 as the ideal amount of horse archery.
For commander characters supported mostly by combat companions, you want to prioritize three skills, the 'Trinity' of skills: Surgery, Pathfinding, and Trainer.
For commander INT characters I would still put a few points into trainer on each of your companions. And your couple of INT companions should have 10 trainer for sure.
If you go INT, you'll want to be using a crossbow. You should also give your INT companions crossbows.
CHA is probably the worst stat for the player character to focus on. A CHA build is useful for newer players, since 10 Leadership allows your armies to be larger and require less weekly upkeep. But an experienced player will have no issues with party size or money. I would consider a CHA build a 'training wheels' build.
All skills in Warband are useful to some extent, but not all are equally useful for the Player. The 'non-meta' skills are Power Throw, Tracking, Persuasion, First Aid, and Trade.
For Tracking, just have a companion with a few points in it.
For Persuasion, it helps you marry earlier, helps you hire mercenaries cheaper, and helps you convince lords to defect to your kingdom. It also allows you to convince routed enemies to become your prisoners. The only one that really matters from a meta perspective is the defection.
For Trade, it really helps to have a trading companion but the player should absolutely never invest into Trade unless you plan on RP'ing.
For armies, the meta is pretty simple.

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In the field, Swadian Knights > everything. Heavy cavalry dominates the meta, both in Native and nearly every single mod I have played. If you do not like the heavy cavalry meta, I would suggest the Viking Conquest DLC.
As far as sieges go, it's all about those Huscarls and Rhodok Crossbowmen. Swadian knights will work about as well as huscarls, but they are far more expensive.
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